> Forest of True Sight > Questions & Answers Reload this Page Warrior's (are they relevant?)
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Old Feb 13, 2012, 09:24 PM // 21:24   #21
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Quote:
Originally Posted by Blackbirdx61 View Post
Put simply, the Warrior's job is to kill the enemy, and weapon mastery helps you do that. You want to raise your weapon mastery as high as possible, because it's (usually) your primary damage attribute. You can best help your Monk or your backline by killing the enemy faster instead of bringing heals, since dead foes deal no damage. You do need 12 in mastery to deal 100% listed base damage, yes. You can also choose adrenaline skills to manage energy.

By the way, that site you linked to(guildwars.wikia.com) is out of date, and not updated any longer. In fact, people intentionally post misinformation there, so I'd recommend you avoid it in the future.


Official Wiki
http://wiki.guildwars.com/wiki/Damage_calculation

GuildWiki

P.S. The builds in that PuG warrior thread are all terrible; that's the joke.

Edit: See this post for a simplified explanation of damage and weapon requirement. You may also find the rest of that thread helpful.

Last edited by MisterB; Feb 13, 2012 at 09:36 PM // 21:36..
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Old Feb 13, 2012, 10:11 PM // 22:11   #22
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Quote:
Originally Posted by Cuilan View Post
The main problem with warriors is the players. See bellow.
http://www.guildwarsguru.com/forum/p...t10482447.html
That can apply quite well to any profession. Recently, I came across a Necro wanting to join a HM mission for Masters reward who had 5 minion skills in their bar, and the rest were heals (Orison, Heal Area, Healing Breeze).
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Old Feb 13, 2012, 10:21 PM // 22:21   #23
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Part of the confusion is that Warriors (and other physicals as well) rely on allies to buff damage with skills such as Strength of Honor, Order of Pain, Barbs, Mark of Pain, etc. The latter combo very well with Hundred Blades, but I prefer running Hammer for knockdown utility and the absurdity that is Renewing Smash.

Generally if you are relying on physical damage, you want a minimum of two and general max of four (I run Hammer + 3 Dervish Heroes) melee in order to take advantage of your buffs.
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Old Feb 14, 2012, 12:20 AM // 00:20   #24
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Default underpowered lol?

ive played warior for 6 years now and they arent underpowered. sure they cant takn as good as a a perma sin but there more stable and if you drop a spear on them they are a very robust tank/dps combo for pve.
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Old Feb 14, 2012, 12:51 AM // 00:51   #25
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Warriors are good. I main Assassin out of preference, but not necessarily out of effectiveness. I'd say you could make a convincing case for any of the physicals at this point.

And don't let Warrior hero AI even enter into the discussion -- all physical hero AI is bad.
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Old Feb 14, 2012, 03:45 AM // 03:45   #26
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Originally Posted by Blackbirdx61 View Post
I expect someone reading this will think I'm playing the Troll here, but I'm not I'm quite serious.

I very much like playing my Warrior, I just like to hack and slash on the front line of the battle; but between Assassin's flitting in and out of reality like so many demented Dr Who's and Necro's racing behind walls of minions the would do the Dallas Cowboys Offensive line proud.

I have to say, I've begun to seriously wonder if other players see them as a totally nerfed NPC class not to be taken seriously as a player character option;

Genuinely interested in your thoughts. BB.
I like playing warrior in PvP, not so much in PvE. Hero warriors suck, especially if you play in the Domain of Anguish a lot. It's hard to keep them from agro'ing extra groups. Once in awhile I take on on normal mode to take advantage of their Charge skill, but not often.

In the GVG battles, I run a anti-melee build that's a lot of fun to play, especially given the number of sins that play, and don't remember ever losing to a sin in 1 on 1 combat. Mesmers and elementalists are a completely different story.
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Old Feb 14, 2012, 04:08 AM // 04:08   #27
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On heroes, my default frontline are a balth derv and a earthshaker war. In HM i micro the war's yetismash when i want a kd early. FGJ -> crude swing -> earth shaker. Rince and repeat.

Other warrior bars are viable to in some areas. True the ai cant be as effective as a human player but the same goes for sins or eles or for anything really.

Most run bars on warrior heroes:

Earth shaker
Shock axe (yes, shock axe)
Starburst Axe
Whirling Axe (Nagas with Escape come to mind)

When playing as war myself i ussually dish out the biggest chunk of the party damage. You can spike out targets fairly quickly while puttin out alot of pressure when ur building adrenaline. A d chop or kd here and there never hurt either if there are key skills to take out.

I hardly ever use sin heroes, only when im running a barbs nec cuz they attack faster. The low armor can really be a drain on the healers.
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Old Feb 14, 2012, 06:56 AM // 06:56   #28
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Warriors are very versatile. There are decent builds for each weapon and some tanking builds (though for the most part those are useless in today's hyper protted meta). All the weapons and styles feel different to play, which is very good. In comparison, assassins only really have shadowform (a gimmick) or death blossom spam. Dervs have a few options, including some caster ones, but most of their melee builds play the same. Where warriors fail is in speed clears (just 100b in FoW or tank in the Deep).
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Old Feb 14, 2012, 06:57 AM // 06:57   #29
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For a novice warrior, this is a helpful thread. Thanks all.
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Old Feb 14, 2012, 10:18 AM // 10:18   #30
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Warrior was my first profession and is still by quite some distance my favorite.

I'm pretty much always running a WE/Axe bar and with that build in mind, a warrior's strengths imo are:
- Easy deep wound access (dismember is pretty spamable)
- Easy IAS access (frenzy/flail)
- High base armor and thus high survivability.
-> This has the added advantage of being able to run ahead of your party by a few seconds, taking care of aggro while the rest of your party joins in. This without needing to resort to ridiculous tank builds. (This is usually what's lacking in the average pug warrior, the ability to control enemy aggro as they wish..something that can be of immense value to just about any team setup)
- Spammable AS making most shutdown obsolete..bar attack speed affecting hexes.
- Easy aoe access with ww/cyclone
- No reliance on strippable buffs
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Old Feb 14, 2012, 11:20 AM // 11:20   #31
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underused? yes. useless? no. people just can't think for themselves to be honest, people want meta and meta only sometimes, but fail to see that there is other useful builds out there.

although if you were going to talk about pvp, warriors are usually a staple unless it's a gimmick build.
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Old Feb 14, 2012, 01:55 PM // 13:55   #32
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Quote:
Originally Posted by Blackbirdx61 View Post
But am I right in believing that what folks are saying here is; beyond that you have to invest 12 in the Mastery of Any Weapon just to get the full Baseline Damage spread; honestly that seems like a huge investment in Attribute points just to get to Baseline Zero? no? I think it's relevant to our conversation; because you certainly want your warrior to get full value from their weapon when s/he hits.
I'm not sure if you're implying that attribute investment is a problem - you can change your attributes both up and down whenever you are in an outpost (I'm not sure whether you know about this, as I don't know how much you've played the game). So it makes sense to set your weapon to 12 and then put the the other 12 in Strength (unless you are doing something special, where you may want to invest a bit in Tactics or an element for Conjure, but -only- if you're actually using the skills that need this). In fact, most good builds for most classes spec in 2 or at most 3 attributes; there are only a few exceptions.

Also, warrior is not competing with undead meat shield, as they're not supposed to tank damage; their high armour just offsets their melee range. They do huge single-target continuous damage (assassins are single-target spike damage, so they're different), very high AoE damage (but are less flexible than dervishes in this regard) and have easy access to Deep Wound, knockdown, attack speed and running speed.
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